Latest Games
Latest Guides

007 First Light Chapter 2: A Night Out Walkthrough
Chapter two of 007 First Light jumps to August, where Bond and Cressida go out to a club with all the other spies. All of a sudden, all their phones chime and show that the MI6 Field Test is active,…

007 First Light Chapter 1: The Needle’s Eye Walkthrough
Chapter 1 opens with Bond finishing a conversation with M, who makes clear she intends to turn him into a spy after what happened in Iceland in the Prologue. Moneypenny is waiting outside the room and walks with you, explaining…

007 First Light Prologue: Against the Odds Walkthrough
007 First Light opens with two helicopters under attack. You are in one of them as Bond. The other chopper goes down and yours takes a missile hit just as Bond forces the door open, sending him out. The screen…

Citlali Full Character Guide, Build, & Teams
Citlali is a Cryo support who enables many different team compositions. Updated for version Luna VI. Table of Contents Should I pull Citlali? Pros Cons Practically the only character who can solo enable forward melt consistentlyCan equip Scroll of the…

Yelan Full Character Guide, Build, & Teams
Yelan is a Hydro support and sub DPS who deals a considerable amount of Hydro Damage. Updated for version Luna VI. Table of Contents Should I pull for Yelan? Pros Cons Great Hydro applicationDecent supportive capabilityPretty decent sub DPS potentialGood…

Columbina Full Support & Sub-DPS Guide, Build, & Teams
Columbina is a Hydro support and sub DPS who deals a considerable amount of Lunar Damage. Updated for version Luna VI. Table of Contents Should I pull Columbina for support/sub-DPS? Pros Cons Increases the amount of Lunar Damage dealtCan enable…

Crimson Desert Chapter 8 Blood Coronation Walkthrough
This guide will walk you through all of Chapter 8, but in a way that respects your time. I will be brief on the obvious points of the mission that are hard to miss, but will expand on the more…

Crimson Desert Chapter 7 Homecoming Walkthrough
This guide will walk you through all of Chapter 7, but in a way that respects your time. I will be brief on the obvious points of the mission that are hard to miss, but will expand on the more…

Resident Evil Requiem Leon Must Die Forever Walkthrough
Leon Must Die Forever is a free minigame added to Resident Evil Requiem as a post-launch DLC update. It can be accessed by anyone who has finished the main campaign. To find it, head to the main menu and select…

Genshin Impact Support Tier List
Genshin Impact currently has 113 playable characters as of Luna V. This is an updated version of these characters (that have support capabilities, can be considered as such, or have been considered as such) ranked based on their support capabilities.…

Pragmata Sector 06: Central Port Walkthrough
Central Port is the sixth Sector in Pragmata. Hugh and Diana push through a massive cargo and research facility on their way to the Orbital Elevator, where Eight is waiting. The area is split into four sections: Port Entrance, Research…

Pragmata Sector 05: Experimental Pragmatics Walkthrough
This sector is not repeatable once you finish the game, so make sure you collect everything thoroughly before moving on. You arrive at the Experimental Pragmatics area carrying a heavily wounded Diana. Keep moving forward along the linear path until…

Pragmata Sector 04: Lunum Mines Walkthrough
After beating the Garden Keeper in Terra Dome, it’s time to explore the Lunum Mines. First off, check the blue screen by the exit to read the Lunum Mine Excavation Status, then head outside. This is your first outdoor area,…

Pragmata Sector 03: Terra Dome Walkthrough
Terra Dome is the third Sector you’ll visit in Pragmata. Hugh and Diana head here chasing a distress signal from a mysterious figure named Eight. Before heading in, make sure to see what the Shelter Level 2 Key unlocks. Pragmata…

Pragmata Sector 02: Mass Production Array Walkthrough
After clearing Sector 01, you’re now pushing through a recreation of New York City toward the Comms Tower. The sector is split into six Blocks. Check your map after unlocking each Escape Hatch to see what’s nearby. Shelter Level 1…

Pragmata Sector 01: Solar Power Plant Walkthrough
The Solar Power Plant is the first Sector you’ll visit in Pragmata. To get there, press Triangle to open the Tram Menu, choose the Ride Tram option, and select Solar Power Plant. The area is split into three blocks and…

Pragmata The Shelter Walkthrough
After the opening introduction to Pragmata, you’re separated from the others and taken to your next destination, the Emergency Shelter. On the way there, you ride a hanging circular tram and meet the girl who will be travelling with you.…

Pragmata Prologue Walkthrough
When you start a new game, a lengthy cutscene plays showing a spaceship travelling toward a station on the moon called the Cradle. The scene runs around three to four minutes and introduces Hugh, the protagonist, alongside his team. Once…

Clair Obscur: Expedition 33 Back to Lumiere Walkthrough (Final Chapter)
You’re in the final chapter of Expedition 33. Before doing anything else, equip the Painted Power Pictos you got from defeating the Paintress. This removes the 9,999 damage soft cap per attack, which matters a lot for the fights ahead.…

Crimson Desert Chapter 5 Guest Unbidden Walkthrough
This guide will walk you through all of Chapter 5, but in a way that respects your time. I will be brief on the obvious points of the mission that are hard to miss, but will expand on the more…

Crimson Desert Chapter 6 Cracks in the Shield Walkthrough
This guide will walk you through all of Chapter 6, but in a way that respects your time. I will be brief on the obvious points of the mission that are hard to miss, but will expand on the more…

Crimson Desert Must Know Advanced Tips
Crimson Desert is absolutely packed with content and features that aren’t really explained. This guide is intended to be an organized way to understand the game better to fully enjoy it like you should. I’ll separate tips into different sections:…

Crimson Desert Chapter 4 Walkthrough
This guide will walk you through all of Chapter 4, but in a way that respects your time. I will be brief on the obvious points of the mission that are hard to miss, but will expand on the more…

Clair Obscur: Expedition 33 The Monolith Walkthrough
The Monolith is the final dungeon before facing the Paintress. It’s the largest and most complex area in the game, pulling together environments from every region you’ve explored. Take your time here, there’s a lot to collect. After defeating Sirene,…

Clair Obscur: Expedition 33 Sirene Walkthrough
Sirene is a large area with a lot of branching paths, several collectibles, two optional bosses, and one story boss before you reach the final fight. Here is everything you need to get through it. Entering Sirene Walk along the…

Clair Obscur: Expedition 33 Monolith Peak Walkthrough
After defeating Renoir in the Monolith, a series of story scenes play out. When they finish, a portal appears right in front of you. Walk through it to reach Monolith Peak. As soon as you arrive, look to your right…

Clair Obscur: Expedition 33 Visages Walkthrough
Visages is where you face the first Axon. Enemies throughout this area are weak to Fire and Dark elements, so build your party around that going in. Follow the path along the cliff when you first enter. Grab the Colour…

Clair Obscur: Expedition 33 Path To Visages Walkthrough
After returning to Old Lumière, the goal is to defeat the two Axons, Sirène and Visages. Even though both are visible, explore the Northern Continent first to gather upgrades and resources. You start on a beach north of Old Lumière’s…

Clair Obscur: Expedition 33 To Sirene Walkthrough
After defeating the first Axon, Visages, a cutscene plays where Sciel saves the rest of the party. The Mask Keeper’s body disappears and the team heads back to camp. Before moving on to the second Axon, Sirene, there are a…

Clair Obscur: Expedition 33 Back to Old Lumiere Walkthrough
After finishing the main story of Old Lumiere and defeating Renoir, you can come back to find new paths that have opened up. There are Pictos, weapons, Chroma, and an optional boss waiting across these areas. Here is everything you…

Clair Obscur: Expedition 33 Old Lumiere Walkthrough
Old Lumiere is a big area with two separate street sections, a manor to explore, and a boss fight near the end. The team also splits up partway through, so be ready for that. Here is everything you need to…

Clair Obscur: Expedition 33 Path To Old Lumiere Walkthrough
Once you are done with Monocco’s Station, you can head straight to Old Lumiere or take some time to explore the east and west exits first. Both have collectibles and enemies worth dealing with before you move on. This guide…

Clair Obscur: Expedition 33 Forgotten Battlefield Walkthrough
The Forgotten Battlefield is the first major area you explore as Verso in Act 2. There are multiple branching paths, a good number of collectibles, and two boss fights before the area wraps up. Here is everything you need. How…

Clair Obscur: Expedition 33 Monoco’s Station Walkthrough
After defeating Dualliste in the Forgotten Battlefield, your next stop is Monoco’s Station, a hub area connecting the western, southern, and eastern regions of the Continent. Before heading straight there, there’s a good amount to collect across the Continent first.…

Clair Obscur: Expedition 33 Stone Wave Cliffs Walkthrough
Stone Wave Cliffs introduces new enemy types that Sciel handles particularly well, so bring her along. This walkthrough covers every collectible and secret in the area for full completion. Move forward when you arrive and let the cutscene play. Continue…

Clair Obscur: Expedition 33 Path To Stone Wave Cliffs Walkthrough
After finishing Esquie’s Nest, you unlock a new traversal ability. Press Square to transform into Esquie, letting you move faster and cross spiky rock terrain that was previously blocking your path. Most of this chapter is open exploration across the…

Clair Obscur: Expedition 33 Gestral Village Walkthrough
Gestral Village comes right after clearing the Ancient Sanctuary. This chapter is a full tonal shift, the Gestrals are ridiculous, and the writing leans into it hard. Take your time talking to everyone here, it’s worth it. Just outside the…

Clair Obscur: Expedition 33 Flying Waters Walkthrough
Flying Waters is the second area of Act 1, following Spring Meadows. This guide covers every collectible, side quest, optional boss, and secret in the area so you’re fully prepared before moving on. You start on the world map. The…

Clair Obscur: Expedition 33 Spring Meadows Walkthrough
Spring Meadows is the first area outside the city in Clair Obscur: Expedition 33. It’s where the game teaches you its core mechanics, combat, exploration, and collectibles. This walkthrough covers every item, enemy, and secret in the area so you…

Clair Obscur: Expedition 33 Path to Forgotten Battlefield Walkthrough
Act 2 starts right after a cutscene where Gustave is killed and a new character named Verso takes over. You are back on the world map on a small island. Your main objective is to go to Forgotten Battlefield, but…








