Pragmata Sector 06: Central Port Walkthrough

Central Port is the sixth Sector in Pragmata. Hugh and Diana push through a massive cargo and research facility on their way to the Orbital Elevator, where Eight is waiting. The area is split into four sections: Port Entrance, Research Sector, Regolith Lab, Lunafilament Lab, and the Orbital Elevator itself.

*This article is a work in progress.

Pragmata Sector 06: Central Port Walkthrough

Port Entrance

Step off the tram and follow the path forward. Clear the first batch of red crystals blocking the way, then keep going until you hit a second set. Before you can deal with these, four Walkers drop in. Take them out first.

The second crystal cluster is blocking a freighter. Board it and hack the red panel at the front to get it moving.

You will need to deal with two waves of enemies during the ride before you reach the next platform:

WaveEnemies
Wave 1Lancer x1, Walker MK-II x1, Walker x1
Wave 2Bomber x1, Crusher x1, Spiderbot x1

Once the freighter docks, hop off and check the blue screen nearby forGuidance: Notice for Earth Cargo and Returnees. There is also an Escape Hatch here.

Head down the stairs by the Escape Hatch. At the bottom, a scene plays showing a Walker infected by Dead Filament and turning into an Anomalous Walker. You will be seeing a lot of this throughout Central Port. Anomalous enemies hit hard, but you can use Cleanse to strip the corruption off them and turn them back into their standard forms, which are much easier to handle.

After putting down the first Anomalous Walker, two more show up. Clear them all out. Once the area is clear, look for a door at the base of the stairs. A Creeper is hiding inside, along with a chest holding Mod: Untapped Potential.

Cargo Area

From where you fought the Anomalous Walkers, walk toward the edge of the platform away from the freighter station. There is a small platform below with an Upgrade Component on it. Follow the line of small platforms to the right to find a second Upgrade Component.

From that same spot, look up at the wall in the direction of the freighter station to spot a Mini Cabin Figure. Shoot it down to add it to your collection.

Head back to the Anomalous Walker fight area and look across the gap for a red panel. Hack it to raise some ledges behind you.

Go back up the stairs to the freighter station and jump across to the nearest raised block, then hop to a ramp nearby. Through the door at the top is REM: Parasol. The moment you grab it, a Crusher MK-II spawns behind you, so be ready to fight.

Return to the red panel and look for a new block extended from the wall beside it. If it is not there yet, hack the panel again. Jump from the block to the ledge above and follow the path, picking up an Upgrade Component along the way.

Security Zone

At the end of the path is a security zone. You need to fight off waves of enemies until they stop coming. Dead Filament covers a lot of the floor here, so watch where you step and use Cleanse on infected enemies when you can.

If you manage to Cleanse three enemies at the same time, you will unlock the Clean Up on Aisle Three Trophy. This security zone is a solid opportunity to pull it off, but more chances come up later in Central Port if you miss it here.

WaveEnemies
Wave 1Anomalous Walker x2
Wave 2Anomalous Walker x3
Wave 3Anomalous Executor x1

After clearing the zone, go through the next door. You will find Holo: Eight’s Plan near the windows and a tablet on a nearby crate with Email: A Dangerous Discovery?. Head through the door that follows.

Continue along the path and after going down a set of stairs, check the left side for an Upgrade Component. A little further ahead is a lift. Ride it down to reach the Research Sector.

Research Sector

Once the lift stops, follow the path down. After the stairs, pick up the Upgrade Component on the right, then go through the door straight ahead.

Inside, check the desk to find a Red Gate Key and some Training Data. The blue screen close by has Guidance: Access Log Notice, too. There is also an Escape Hatch in this room.

Next, go through the door and follow the main path until a large Lunafilament Mass cuts off the way forward. Use the small platforms on the left to drop down and get past it.

The moment you land, a Watcher spots you. Kill it and keep going until you reach the bigger platform at the end.

Go all the way to the left to find a Safe Box with a Cabin Coin inside. Then climb up the crates and make your way back along the other side of the blocked walkway to grab an Upgrade Component.

Drop down near the next door and a wave of enemies shows up. The first group is two Anomalous Walkers and an Anomalous Executor. If you still need the Trophy for Cleansing three enemies at once, this is a great spot to do it.

Once that group is dead, a new enemy type spawns: the Anomaly. These are big robots with long tentacle arms that can slam and sweep over a wide range. They also charge in fast and throw out quick headbutt attacks. Use Cleanse on one to expose glowing yellow crystals on its body.

Shoot those crystals off to cut off its arms for a short time. These enemies are quick and can take a lot of hits, so stay on the move and keep dodging.

When all the enemies are dead, go the opposite way from the door to find a staircase going down. At the bottom, jump across to a small ledge where a Safe Box holds 500x Lunafilament.

Head back to where you fought the Anomaly and go through the door to reach the Regolith Lab.

Regolith Lab

Walk through the entrance and keep going forward until massive Filament pop up and block the path. An Escape Hatch is here. From the Escape Hatch, there are two staircases on both sides of the room. Take the one on the left of the Escape Hatch first.

At the top, go into the hallway and pick up the tablet with File: Cradle Logistics Network Overview. Go around the corner and kill the Anomalous Walker and Walker MK-II up ahead.

Hack the red panel through the laser grid at the end to bring it down. Through the door is a Safe Box with a Cabin Coin inside. Look up at the corner above the door you just came through to find a Mini Cabin Figure and shoot it down.

Hack open the next door to get back to the entrance side of the lobby. Look above this door for a red panel and hack it to drop the lasers on the left. With the lasers gone, open the chest behind them to get Mod: Heat Transfer.

Head back to the Escape Hatch and this time take the stairs on the other side of the lobby.

Follow the path until you hit a hallway packed with moving laser grids. Jump and dash your way through while staying clear of the lasers, and try to avoid the Dead Filament on the floor since it slows you down. At the far end is an Upgrade Component, and at the top of the next stairs is a Red Zone.

Red Zone 8

Go inside the Red Zone at the end of the hallway. Once you’re inside, take the lift down to the platform below. Wipe out all the enemies to clear the area.

The main threat is an Air Raider, but ranged enemies also spawn in the corners of the platform as the fight goes on. These are two Watcher MK-II enemies and two Missile Watcher MK-II bots. Deal with the smaller enemies as fast as you can before turning your attention back to the Air Raider.

After the fight, open the two chests close by. Both have Pure Lunum inside.

Large Room and Basement

From the Red Zone door, keep going down the hallway into the large room at the end. Drop to the lower area and you will pull in a Lancer, Anomalous Walker, and Walker MK-II. Take them all down.

Once the enemies are dead, check the area under the platform you came in from. There are Filament Mass down here that Diana can cleanse. Behind them is a red panel you can hack to cut the lasers blocking the exit.

Before you leave, look for a Holo-Wall just to the left of the path leading to those Filament Mass. Inside the hidden room behind it is an Upgrade Component, REM: Water Gun, and File: Important Notice.

Back on the main path, look for another Filament Mass under the upper level. Have Diana remove it to open a way down to a basement area.

The lower level is full of Dead Filament and a big group of enemies: two Spiderbots, two Anomalous Walkers, and a Crusher MK-II. Clear them all and loot the chest for Mod: Cursed. On your way back up the stairs, a new Anomalous Walker will be there waiting for you.

Climb up to the top floor of the main room and go through the door that was locked behind lasers. There is a Safe Box ahead with six Upgrade Components. Near the window seating area, pick up Holo: An Executive Order.

Security Room

Go through the next door to enter a Security Room with several waves of enemies. Enemies in later waves start showing up after a short delay, so if you take too long on one wave you may end up dealing with two at once.

WaveEnemies
Wave 1Walker x1, Walker MK-II x1
Wave 2Lancer x1, Impeder x1
Wave 3Anomalous Walker x2
Wave 4Anomalous Executor x1, Creeper x1

Once the room is clear, go through the door on the opposite side from the entrance, head down the stairs, and open the chest for Pure Lunum. Break the Filament Mass next to it to clear the lobby and update your objective.

Head through the smaller door at the top of the stairs to return to the lobby. The path beside the Escape Hatch is now open. Follow it through to reach the Lunafilament Lab.

Follow the passage from the Regolith Lab to reach a large lobby with an Escape Hatch. The big door at the far end is the way forward, but it has two locks on it.

On the other end of the room is a Red Zone. Two side doors, one by the Escape Hatch and one across from it, lead to the panels you need to break the seals. You will need to hit both side areas and the Red Zone to get everything done.

Side Area 1 (Door by the Escape Hatch)

Enter the first room to find a Lim Recycler. Hit the red panel to turn it on. You only get one use, so make it count.

Clear two waves of enemies to open the next door:

WaveEnemies
Wave 1Bomber x1, Crusher MK-II x1
Wave 2Spiderbot MK-II x4

Keep going until Holo: A Deadly Conclusion plays. Climb the stairs and grab the Upgrade Component by the next door.

In the room ahead there is a Lunafilament Mass right in front of you. Diana can clear the mass, then drop into the hole below. Head into the next room to find two Safe Boxes: one with a Cabin Coin and one with Lunafilament.

Climb back up and go up the stairs, then check the left room for a tablet with Email: Confidential Delphi Information.

Next, take the room on the right. It is a corridor with lasers. Move through carefully. About halfway in, three Anomalous Walkers spawn. Deal with them there before pushing around the corner. There will be an Anomalous Executor waiting for you there.

Once all enemies are down, hack the red panel by the window to release one of the two locks on the big gate outside.

Side Area 2 (Door Opposite the Escape Hatch)

The room in this area has Dead Filament covering almost the whole floor, with small platforms popping up above it. In the back left corner is a door with five locks. You need to find and hack five panels around the room to open it.

Several Anomalous Walkers are hiding there and Watchers and Watcher MK-IIs will lunge at you, too, after each panel you hack, so stay sharp.

Here are the locations for the panels:

  • #1 – The first panel is on the wall next to the locked door.
  • #2 – Another is on the ceiling just across the door.
  • #3 – The third panel is along the right wall behind some blue Filament Mass.
  • #4 – Look back toward the entrance for a panel behind a white hanging metal.
  • #5 – From the fourth location, follow the wall to the right to find the last panel high up on the wall. That all finally opens the door.

Before going through, drop to the ledge below your current spot. There is a Lunafilament Mass there. Behind, you can find Safe Box with 500x Lunafilament inside.

Go through the unlocked door. In the hallway is REM: Sandcastle. After collecting it, go upstairs and through the next door into a security area where you have to fight two waves of enemies.

WaveEnemies
Wave 1Anomalous Walker x2
Wave 2Defender x1, Anomalous Walker x1, Missile Watcher MK-II x1

Once all the enemies are dead, hack the panel on the wall to open the second lock on the big gate. Next to the panel, you can also notice a chest. Open the chest for Pure Lunum.

With your back to the window, there is a doorway along the right wall. Go through it to reach a small balcony with Training Data.

Head back to the locked gate and go through it. As you pass through the circular room, a scene plays and a boss fight kicks off.

How to Beat the Sentinel in Pragmata

The Sentinel is a fast, hard-hitting mech that uses two energy swords and aggressive combo attacks. Since Diana is with you, the fight is easier than before.

Stay close and have Diana Cleanse the Dead Filament whenever it covers the boss, especially right after its attack combos. This makes hacking easier and lets you deal more damage.

The Sentinel uses quick slash combos, lunges, aerial attacks, and ranged moves like missiles and energy slashes. It can also mark areas on the ground that explode shortly after, so keep moving and avoid those spots.

In the second half of the fight, it will pull you toward it while charging a big explosion. Run and dash away to avoid taking heavy damage. After this attack, it will be covered in Dead Filament again, so Cleanse it quickly.

Overall, keep moving, dodge often, Cleanse when needed, and attack during the short openings after its moves.

Lunafilament Lab

After you defeat the Sentinel, go through the door that the Sentinel was guarding and enter the next room. Inside, you will see a blue panel. Interact with it for File: Dr. Higgins – Availability. There’s also a chest nearby that contains Pure Lunum, so make sure to grab that.

Look over at the table in the room and pick up Email: Re: Higgins Lab – Sec. Office along with File: Confidential: Recent Contamination Report. After that, head to the right side of the room near the window. You’ll find Holo: In the Lunafilament Lab there, along with an Upgrade Component.

Next, go up the stairs. As. you reach the top and pass an open door on your left, Holo: Daisy will start playing. Go into the room adjacent to it and head through the door at the back. This leads to a hallway where you can collect File: To My Dearest Daisy and another Upgrade Component.

Return to the main area and go through a door that leads to a flight of stairs on the left. Follow the path forward, and you’ll trigger Holo: The Doctor’s Final Rites as you go.

At the end of the hallway, don’t go through the main door just yet. First, check the lab room on the left. Inside, there’s a laptop with File: What Must Be Done, and a Safe Box that contains 6x Upgrade Components, so it’s worth grabbing everything here.

Once you’re done, head back out and look across the laboratorium door. You’ll find one more Upgrade Component there in the hallway.

Finally, go through the door at the end to reach the Orbital Elevator.

Orbital Elevator

Step through the door to reach the Escape Hatch area. Before going straight ahead, turn right and follow the wall until you find an entrance that leads outside to a walkway.

Once you’re on the walkway, turn left and jump across the gap. There’s a Safe Box on the other side with 800x Lunafilament inside.

After jumping over, look down from the edge of that gap. You should spot a Mini Cabin Figure below. As usual, shoot it to collect it. If you’ve been finding all of them so far, this will be the last one and unlock the Mini-Hunter Supreme trophy.

After that, continue along the walkway to the other end and go down the stairs to pick up an Upgrade Component.

When you’re done, head back to the Escape Hatch. This time, follow the main path forward and drop down to the area below to keep going.

Head toward the door in front of you, but before you reach it, a laser grid will block your way back and lock you in. You’ll need to defeat two waves of enemies to open the door:

WaveEnemies
Wave 1Walker MK-II x2, Anomalous Walker x1
Wave 2Impeder x1, Anomalous Walker x1

Once they’re down, the door will unlock.

In the next room, the floor is covered in Dead Filament and Filament Mass. There are also two Anomalous Walkers hiding around.

Keep on walking and in the middle of the area, look to the left side of the path. There’s a hidden Holo-Wall there.

Go inside, drop down, and enter the room below. A Creeper is waiting inside, so take it out first. After that, collect everything:

  • An Upgrade Component
  • Safe Box 1 – Lunafilament
  • Safe Box 2 – 10x Upgrade Components

Leave the room through the other exit to find a tablet with File: Time to Say Goodbye. At the end of this path, hack the panel to open a door above you. Climb back up to return to the previous area.

As you move forward, a Gunner in the distance will keep firing missiles at you. Move carefully by jumping between platforms, clear crystals when you can, and keep pushing forward until you reach the Gunner and defeat it.

Now go through the door the Gunner was guarding. You’ll enter a Security Zone where enemies spawn in groups. It’s better to fight each group as they appear instead of rushing ahead.

  • At the first stairs, enemies spawn at the top: a Crusher, a Walker MK-II, and two Walkers. Fight them from below first.
  • At the next area, a Lancer, an Executor, and a Bomber will appear.
  • At the top, the final group shows up: one Anomaly and three Anomalous Walkers. Defeat them all to unlock the door ahead.

Before moving on, go back down to the bottom of this area and take the door there. Inside, you’ll face two jammers, three Missile Watchers, and a Watcher MK-II.

Clear them out and work your way up, then go through the door at the top. Jump and hover across the gap.

On the other side, drop down to grab an Upgrade Component. Then follow the path along the left ledges to find a chest with Mod: Adrenaline Flood.

After you are all done, head back up to the top of the Security Zone and go through the main door to continue.

Final Stretch

Go up the stairs and turn right to pick up an Upgrade Component and a Safe Box with 6x Upgrade Components.

Keep going up the next set of stairs and follow the sloped path to the top. On your right, you’ll find an Escape Hatch. This is the last one in the game, so if you’ve found all the others, you’ll unlock the Escape Artist trophy here.

Look across from the Escape Hatch on the upper walkway to find one last collectible: a Safe Box with a Cabin Coin.

Before moving forward, this is a good time to finish anything you missed. You can go back and collect leftover collectibles, complete Training Simulations, or upgrade your gear as much as possible. Even though you can return to this point later before the final boss, it’s easier to prepare now.

When you’re ready, follow the path from the Escape Hatch into the large room ahead. A cutscene will start, and then the first of the two final boss fights begins.

How to Beat Idea in Pragmata

Idea is Eight’s true form, powered up by Dead Filament into a large humanoid shape with eight tentacles, four on each side. Your goal is the same as always: have Diana hack her to open up the weak points, then hit the exposed chest cavity and the crystal crown on her head for extra damage.

Idea regularly covers herself in Dead Filament, which stops Diana from hacking and cuts down your damage. When that happens, get in close and have Diana Cleanse it off. It takes a couple of tries since it is stubborn, but clearing it opens her back up to hacking. The best time to move in is right after one of her attacks.

Phase 1

Idea mostly uses her tentacles up close. These attacks have a long reach, so get a feel for the safe distance and try to stay just outside it.

Her tentacle attacks include a quick sweep that brings both sets together in front of her before spreading them back out, hitting on both the way in and the way back. She can also raise one set high and slam them down, often following it up with a horizontal sweep along the ground. Another move has her wind up the tentacles on one side before rushing at you and jabbing them forward in a sharp point. The wind-up is easy to spot once you have seen it, so dodge as soon as you notice it.

From a distance she uses Dead Filament attacks. She can charge up a slow-moving red orb that follows your position, so keep moving until it goes off. She also has an area attack where she lifts her tentacles above her head and Dead Filament spikes shoot up from the ground in a line moving outward from her. Red warning markers appear just before each spike, so move out of those spots the moment you see them.

Her other area attack has her step back and push her tentacles into the ground, sending a big spread of spikes out around her. If you see the red warning circle appear, dash out right away.

During the fight Idea will sometimes pull her tentacles together in front of her into a kind of shield. While it is up your damage drops and Diana’s hacking grid gets disrupted. Use this time to heal up or grab weapons from around the arena if you need them.

Every now and then she will also trap Hugh in Dead Filament, locking you in place while she slowly walks toward you. When this happens, use Diana to hack the boss and break free. Red panels will show up on the hacking grid and slowly spread to cover entire nodes. Move through them fast because sitting on a fully red node deals damage and resets Diana’s hack.

Once her health drops to around 50%, a short scene plays and Phase 2 begins.

Phase 2

In the second phase Idea gets a red halo and starts putting hazards directly into Diana’s hacking grid all the time, making hacking harder throughout. She is also more aggressive and leaves less time between attacks. Most of her Phase 1 moves carry over, with a few gaining an extra hit, but there is one big new attack to watch out for.

For the new area move, she floats to the center of the arena and starts charging up. After a short delay, explosive Dead Filament rains down from above across almost the whole arena. Red warning markers show where each hit lands, and red crystals also start appearing around the area at the same time, cutting off movement routes. Weave through the crystals and stay out of the marked zones. Once the attack ends she floats back down and smashes all the crystals, so they will not be a problem after that.

The same approach works in both phases. Avoid her attacks, Cleanse the Dead Filament whenever she is coated in it, keep her hacked, and focus shots on the chest and crown. After her health hits zero, a scene plays. Hit the button prompt that appears to trigger Diana’s Deletion Protocol and finish the fight.

How to Beat Abiosis in Pragmata

After the scene that follows, the second and last boss fight begins. This one plays differently from anything else in the game. You are on rails, riding up the Orbital Elevator in a mech suit with a large cannon, and Abiosis is chasing you from below.

Each time the boss gets close, have Diana hack it to charge the cannon. Once it is charged, move the targeting reticule over the highlighted red section on the boss and press the button prompt when it shows up. You need to land four shots this way.

After the fourth hit, Diana steps in to do one final hack, followed by one last cannon shot when the prompt appears, triggering a scene that ends the fight.

Once it is over, follow the path through the area and into the nearby hangar where a cargo ship is docked. Walk up to it for a final scene that wraps up the game.

Congratulations, you have finished Pragmata and you get the Our Promise trophy for completing the game.

Post-Game Unlocks

Finishing the game opens up several new options:

Unknown Signal is a new post-game mode in the main menu that puts you back into the game just before the final boss, with new challenges to complete for Mods, Weapons, Outfits, and other rewards.

Lunatic Difficulty is now available if you want the toughest challenge the game has to offer.

New Game Plus lets you start fresh while keeping all your weapons and upgrades from the previous run.

New Outfits are unlocked: Outfit: Astro Classic Type-B for Hugh and Outfit: Pink Pop for Diana. Both can be selected from the Shelter.

The Jackhammer is a new weapon now available to print from the terminal in the Shelter.